![resident evil revelations mods resident evil revelations mods](https://www.gry-online.pl/i/h/1/70194631.jpg)
The camera will follow, pan, and zoom as the player navigates their character through the environment, similar to Capcom's own Dino Crisis (1999). Because of this, the camera is more dynamic than in previous games.
#Resident evil revelations mods series#
Unlike previous games in the series which used pre-rendered backgrounds, Code: Veronica uses real-time 3D environments. This includes the series signature controls, interface, puzzles, as well as zombies and monsters to battle. Resident Evil – Code: Veronica features survival horror gameplay, similar to previous Resident Evil games. The environments are rendered in real time, unlike previous games which used pre-rendered backgrounds. Code: Veronica was adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2 – Code: Veronica (2002) and also later adapted for Resident Evil: The Darkside Chronicles (2009).Ĭlaire Redfield firing at zombies. In September 2011, Capcom released a high-definition remastered version of Code: Veronica X for the PlayStation 3 and Xbox 360. The revised version included new cutscenes which revealed more details about the story, and it was later ported to the GameCube in addition to other platforms in later years. Capcom released an updated version on PlayStation 2 and Dreamcast titled Code: Veronica X. The title received critical acclaim and has been considered both among the best Resident Evil games and Dreamcast games of all time. Sales were weak compared to series predecessors, but strong compared to other games on the system. This is achieved through the use of gothic architecture and art in addition to the writing style and story presentation.Ĭapcom announced Code: Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a setting in the Southern Ocean and a European gothic horror design. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. The title of " Resident Evil 3" was given to what was originally another spin-off game being developed in tandem for the PlayStation. Although labeled a spin-off, the game was intentionally designed as the true sequel to Resident Evil 2 according to its creators. After producer Shinji Mikami and his team learned they would be unable to port the game, they began development on an original game which eventually became Code: Veronica. The roots of Code: Veronica 's development can be traced back to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn. The game retains the traditional survival horror controls and gameplay seen in previous series installments however, unlike the pre-rendered backgrounds of previous games, Code: Veronica utilizes real-time 3D environments and dynamic camera movement.
![resident evil revelations mods resident evil revelations mods](https://staticdelivery.nexusmods.com/mods/3104/images/thumbnails/7/7-1590273241-68951226.png)
It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It is a major installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and released for the Dreamcast in 2000.